The first new connection game in more than a decade is Hitman Meets Action Blockbuster

Io Interactive apparently completed his assassination series Hitman In 2023, launch anthology on practically all game platforms. But it is not made with bankruptcy, subterfuge and … elite shooters. The game developer has announced that he was making a new James Bond game, teasing an “unrefined” link in training – yes, this is another story of redesigned origin.
During a closed -door briefing in Gamescom, I watched the team play through a few first games of 007 First light, With Bond part of a more experienced team of spy tracing a double-‘o ‘thug agent. Ah, it looks like a liaison plot.
The gameplay was separated into three parts. First, the creative and exploratory part of sandbox, while Bond tries to make his way in a candle mansion – when he should prepare the escape car. As HitmanBond can sneak, triggering objects to eliminate guards or distract from his own actions. He blurs a building to enter through an open window, while flirting vaguely with the staff and claiming that he is supposed to be there. The team explained that social interactions will constitute another part of the way in which the recruit agent can interact with people and progress in areas and towards objectives.
Some features differentiate First light Suspected bald assassination games. First of all, it is much less centered on all murders (at least until the complete action sections later), the team trying to reflect the adventures of Bond beyond the balls and the tips of Grizzly.
There is also an q brand éga watch which tries to elegantly fold the HUD features such as location markers, weapons and the selection of gadgets. This will also help to analyze the environment for interactive documents and deposit opportunities. Players will apparently have a certain degree of freedom to decide how they approach missions and areas, even if we have seen only one approach during this presentation. He managed to transmit the stress and pressure that I expected to feel of an IO interactive game.
Early demo diverges from Hitman familiarity elsewhere. Io Interactive said that while 007 Will offer a kind of linear adventure, players will always have “control of their adventure”. A mixture of action sets and measured and measured exploratory sections should also separate it from the other games and other bonding games, which were generally first -person shooters, some.
The demo jumps while Bond follows the thug agent in a fascinating car pursuit. These reminded me Unexplored Car segments, filled with destruction and chaos. Bond crosses a Swiss market, with something that catches its car tires for the rest of the pursuit, while there are jumps, explosions and almost-me while you are fighting to make up for you. It is a shame in this early stage at least, you can say that, whatever your sharp driving skills, you will never make up for your career until the game does not want it. The pursuit ends at a very well -kept air base.
This leads to the other side of First light: shots and far too much oil drums and trucks filled with petrol. The final segment includes Bond which precipitates the air base and the continuation of a profession of military transport when it takes off. The fights are a mixture of duck and coverage, using the environment and, if everything else fails, throw your weapon once it is out of bullets.
There is a big point after Bond is barely aboard the plane just before it takes off. He uses his Q watch to tilt the plane, swinging the cargo and the enemies in the walls of the plane or even through the cargo door. Finally, 007 is also thrown from the plane, and as it falls, must claim a parachute.
It is a real change of rhythm compared to the first part of the demo but suggests First light could cover all the rhythms of the film Bond. I may not be sold on another story of Bond origin, but I hope that Io Interactive can successfully mix three different types of games.




