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Blizzard abandons its Warcraft mobile game in the middle of the layoffs

It’s almost the end of the road to Warcraft Rumble. Blizzard has announced that it would no longer develop new content for the free mobile strategy game and rather focus on “systemic events and regular and systemic bug corrections”. The change comes while the rest of Microsoft’s activities are upheaval: the company dismisses up to 9,000 employees in its global workforce.

Blizzard’s declaration does not fall into the details of what motivated the decision, but it is clear that Warcraft Rumble Was not up to expectations. The game “had difficulty finding its place” compared to Blizzard’s ambitions, which prompted the studio to explore different options to improve it in recent years. “Some of this work has shown signs of progress, but was not enough enough to put the game on the path of sustainability,” writes Blizzard.

Warcraft Rumble was announced in 2019 as Warcraft Arclight Rumble. Just like HearthThe game was a high level attempt to translate a popular Blizzard franchise into something that works on smartphones and tablets. Warcraft Rumble plays as a more flexible version of Royal ClashWhere the miniaturized armies compete in the PVP or Play-Player challenges, and the greatest strategic choices are when and where the characters are placed.

Consequences reports that the drop Warcraft Rumble is a direct result of larger Microsoft layoffs that affect Blizzard. While part of the team that created new content for Scold will receive new roles in the studio, others will be released, according to an email of the staff sent by the president of Blizzard Johanna Fairies that Consequences seen. Blizzard’s public declaration does not recognize these layoffs beyond the mention that the studio is “focused on [its] teammates, “which is revealing in its context.

While Warcraft Rumble Will live for the moment in a decreased state, some future Xbox games have been downright canceled due to the restructuring of Microsoft, including Farce And Perfect Dark. The biggest damage is the loss of talent. Greg Mayles, the main designer on Kong donkey and creative director of Thieves’ sea, Rare leave, according to Video Game Chronicle. Zenimax’s online studios have shared on X that director Matt Firor also releases after cancellation of the next MMO of the studio.

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